Feats & Doctrines

Doctrines are long-term perks that enhance your retinues and faction troops as you play. They are organized in a grid with rows, columns, and prerequisites. As you complete feats, you unlock new doctrines.

Open them from Clan → Troops → Doctrines.


How It Works

  1. Earn feats
    Playing the game (winning battles, capturing fiefs, crafting, etc.) progresses various feats. Each doctrine has its own feat track.

  2. Unlock doctrines
    When you have enough feat progress (and if Feat Requirements are enabled), the doctrine becomes available. Unlocking a doctrine is permanent for that save.

  3. Stack the effects
    All unlocked doctrines are always active at the same time. You are not choosing one column or one row: everything you unlock stacks.

The doctrine grid is organized in five columns, each with its own theme:

  • Spoils – how quickly you discover and unlock new gear.
  • Armory – rebates, culture-themed gear, crafted weapons, and tier limits.
  • Rister – militias, caravans, villagers, and captains / officer systems.
  • Training – skill caps, skill points, upgrade branches, and XP handling.
  • Retinues – retinue size, durability, morale, and survival.

Below is a quick reference of all doctrines and what they do.


Unlocks Doctrines

Affect how quickly gear gets unlocked from battles and casualties.

Doctrine Effect
Lion’s Share Hero kills count twice toward unlocking enemy gear.
Battlefield Tithes Enemy gear used by troops killed by your allies can also be unlocked.
Pragmatic Scavengers Allied casualties can also unlock items from their own equipment.
Ancestral Heritage Treats all items of your clan and kingdom cultures as unlocked.

Equipment Doctrines

Change cost and options when equipping your troops.

Doctrine Effect
Cultural Pride 20% rebate when equipping gear from your clan culture.
Clanic Traditions Troops can equip smithed (crafted) weapons in the equipment editor.
Royal Patronage 20% rebate when equipping gear from your kingdom culture.
Ironclad Removes tier restrictions for arms and armor when equipping troops.

Forces Doctrines

Unlock special troop types used by your settlements and parties.

Doctrine Effect
Stalwart Militia Unlocks custom militia troops for your faction’s towns and castles.
Road Wardens Unlocks custom caravan troops (Caravan Guards / Caravan Masters).
Armed Peasantry Unlocks custom villager troops for village parties.
Captains Unlocks Captains (special officer-style troops/features tied to retinues and parties).

Troops Doctrines

Improve troop skill ceilings and progression options.

Doctrine Effect
Iron Discipline Increases skill caps for your troops (+5 to all caps).
Steadfast Soldiers Grants +10 skill points to your troops.
Masters-at-Arms Elite (noble) troops gain an extra upgrade branch (second noble path).
Adaptive Training Refunds XP when you lower a troop’s skill in the editor.

Retinues Doctrines

Directly improve your retinues (not regular faction troops).

Doctrine Effect
Indomitable Retinues gain +5 HP each.
Bound by Honor Retinues gain +20% morale.
Vanguard Increases retinue cap by +15%.
Immortals Retinues are more likely to be wounded instead of killed (+20% survival chance).

Feats

  • Combat Feats: awarded for outcomes in played battles (field, siege, etc.).
    Important: simulated/autoresolved battles do not count for combat feats.

  • Logistics & Training Feats: tied to training actions, upgrade flows, or sustained unit development.

  • Objective Feats: progress by completing world tasks (e.g., rescuing caravans/villagers).

  • Retinue-Focused Feats: reward you for fielding and improving your retinues.

You will get on-screen notifications as feats progress or complete.


Config Options (MCM)

  • Enable Feat Requirements (restart)
    When ON, doctrines enforce feat prerequisites (you must complete the listed feats to unlock them).
    When OFF, feat requirements are ignored and doctrines can be unlocked freely.

Cheats

  • Use the cheat console to unlock doctrines or bump feats for testing or troubleshooting.
    → See: Cheats